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《帝国霸业-银河生存 Empyrion - Galactic Survival》中文版百度云迅雷下载v1.5

叽哩叽哩单机游戏 AL6

游戏介绍:

《帝国霸业-银河生存 Empyrion – Galactic Survival》是一款3D开放世界的冒险策略类独立游戏,在游戏里,你可以穿越空间和陆地上的行星,在整个充满敌对的银河里,你需要建设自己的基地,搜索新区域,并击败外来的敌人,最终存活下来!

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游戏特色:

太空和行星探索:
绝对的自由的探索在等着你:比如在两个行星间翘曲跳跃;或者直接飞上行星的卫星;在一个陌生行星地表降落然后徒步旅行看看风景。你可以探索各种不同的神秘外星种族,或是感受奇异的外星动植物。这是一个充满挑战的沙盒游戏,无数生动的行星等你到来!
完整的星系系统和开放世界:
游戏会按照预先的设置生成一个完整的星系,包括恒星和数个行星及行星上各种有趣的建筑。并且每个行星都会有其特点(可以设定不同的行星类型、重力、大气环境、卫星数量、地表覆盖、地势和湖海、动植物、气候、天气以及资源)。
建筑和建造:
你可以自行建造你想象中的大型宇宙母舰,小型战舰,宇宙空间站和各种奇形怪状的行星基地。——也可以去Steam创意工坊下载一个蓝图,修修改改成你的自定义建筑或飞船。
生存模式:
从你的逃生舱出来,把能带的东西都带上,然后就想办法在一个完全陌生的环境里生存下去吧。食物和氧气会不足,各种资源更是稀缺,没有多少子弹,外星动植物和行星的鬼天气会想方设法弄死你,即使你侥幸不死也很难在一些奇怪的角落里躲开那些潜伏已久的“刺客们”的最后一击。与在地球上不同,在一个陌生的星球上生存哪怕只有一天,你也必须绞尽脑汁准备完全。
创造模式:
就是一个让你梦想成真的地方,无所顾忌的建造吧,没有饥渴、资源和敌人的烦恼。有信心的话请加入我们的社区,往Steam创意工坊里上载你的“伟大杰作”吧。
单人游戏和多人游戏
你可以选择独狼的生活,也可以拉着朋友们建立派系:与你的朋友组队,或者同其他派系结盟,或者直接干爆他们,随你所愿。你可以在一个PVE区域里建造一个温馨舒适的宫殿居住;或者到PVP区域去打劫别人的财富;甚至可以让你们的派系独霸所有PVP区域!此外,创意工坊里还有不少好玩的剧情等着你下载呢。
野生动物和敌人:
不要被星球上那些乖乖的小兔小鸟迷惑,大多数的野生动物都只想着一件事:扭断你的脖子。当然,那些主动攻击的外星无人机、外星人士兵、和建筑守卫们想的不太一样:就是一看见你就把你轰成渣!所以,你要武装你自己,拿好手里的各种武器或者安装个远程炮台之类,把那些残忍和隐蔽的敌人先轰趴下。
采矿和资源收集:
生存模式下要想建造点什么东西,你首先得收集和挖掘资源。找到矿床直接挖或者掏空那些富含稀有资源的小行星,当然,你也可以掠夺和搜刮你路过的那些外星人建筑,如果你本事够的话。
包罗万象的工艺配方:
学习如果精炼资源以及制造零件,在你的基地里制造各种道具,或者在你移动时也可以这么做。用一系列不同的设备、武器和各种小物件装备、装饰你的飞船或者建筑,只要你愿意。
打猎,种植和食物系统:
种菜收菜,种水果收水果,然后再去打猎弄点肉,这样,你的美味大餐就准备好了。一些植物能直接填饱肚子,一些植物是药用的,甚至一些植物可以直接当做急救包。
升级和科技技能树:
几乎做任何事情——都会给你涨经验升级!升级之后获得的升级点可以解锁科技技能树里新的配件、设备和武器。
改变地形:
每个行星的地形都可以随意改变。你可以完全重新定义一个星球的地形,并在上面设定你创造的各种建筑。你可以打个洞,或打穿一个深深的隧道再建家。帝国霸业绝对是一款完完全全的沙盒游戏。

最低配置:
操作系统: Windows (7, 8 and 10), 64-bit system required
处理器: Dual-Core Processor 2.5 GHz or better
内存: 8 GB RAM
显卡: AMD RX 550 / NVIDIA GTX 1050 (min. 2 GB VRAM)
DirectX 版本: 11
存储空间: 需要 10 GB 可用空间
声卡: DirectX® compatible
附注事项: SSD is highly recommended
推荐配置:
操作系统: Windows (7, 8 and 10), 64-bit system required
处理器: Quad-Core 3 GHz or better
内存: 16 GB RAM
显卡: AMD Vega 56 / NVIDIA GTX 1660 Ti (min. 4 GB VRAM)
DirectX 版本: 11
存储空间: 需要 15 GB 可用空间
声卡: DirectX® compatible
附注事项: SSD is highly recommended
游戏视频:

游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/383120/Empyrion__Galactic_Survival/

发行日期:2020年8月5日

定期更新 已发布 6月8日周二 Version 1.5

Hello Galactic Survivalists!

Welcome to version 1.5 public release! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. Check out the version 1.5 Dev Blogs over here: https://empyriononline.com/forums/news-announcements.6/

Without further ado, please carefully read through the changelog below.

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here:
https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there:
https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun! 🙂
Empyrion Dev Team.

Mandatory maintenance: Due to changes in the game configs (additions, changes,..) everyone using CUSTOM config files (locally or for published scenarios) needs to update their custom files to these changes!

IMPORTANT: Scenario/local versions of ItemsConfig.ecf require at least the settings of the following entry to be added, otherwise scenarios might not start: “+Item Id: 549, Name: MeleeHunter”

Change log

AI Changes
https://empyriononline.com/threads/version-1-5-ai-improvements.97983/
Updated: Temperate Starter now uses new AI for Raptors, Alien Insect and Parasaur + new behavior for alien creatures in radiated & radiated fog biomes.

New start
https://empyriononline.com/threads/version-1-5-robinson-protocol-1-2-new.97978/
Escape Pod now lands automatically (You can still look around)
Items and devices removed from Escape Pod and Player inventory; Survival Tool and Flashlight are dropped around the Escape Pod.
Added (skippable) tutorial mission (Robinson Protocol I + II) auto-activating on game start, helping new players to learn basic survival and building mechanics

Global Changes on game start and related settings
Escape Pod can be set to land automatically in the playfield_static.yaml (FixedPlayerStart section); Uses new particle and impact effects as well.
Items can be set to be dropped around the Escape Pod in the playfield_static.yaml (FixedPlayerStart section)
Removed player ability to sleep in the Escape Pod
Survival Tent (and all beds) can now be used for sleeping at any time of the day
Survival Tool now automatically picks up mined ores to the player inventory
Survival Tool Resources mode can harvest plants and trees for fiber and wood logs (before this function was tied to Defense mode)

Weapon Reworks
https://empyriononline.com/threads/threads/version-1-5-new-weapon-models.97981/
New models for Pistol, Assault Rifle & Shotgun

PDA Additions
PDA: Added optional and ordered Actions
PDA: removed “Cannot activate chapter because…” message for not activatable chapters with chapter activation set up
Added PDA playfield op “StructPower”
PDA UI: Improved ordered action text by showing the “>” char next to the checkbox (not fixed on left side as before)
PDA clr now also removes chapter from rewarded chapters

Factions
https://empyriononline.com/threads/version-1-5-new-faction-brotherhood-of-farr.97980/
Added: Brotherhood of Farr faction, POIs and vessels (initial integration. More tbd; thx to a LOT of builders + spanj!)
Added: Farr Homeworld
Added: Interest planets: Arid/Desert are MAIN interest worlds (large settlements/presence); Temperate/TemperatePlateau/TemperateSwamp/Barren nare SECONDARY interest worlds (lower presence)
Changed: reconfigured naming of internal folders of npc faction homeworlds and related playfields
Updated playfield example files with info about new parameter ‘FactionTerritory’
Added ‘FactionTerritory’ (list of strings) to playfield.yaml and space_dynamic.yaml to allow specifying a list of faction territories a POI can spawn in.
Changed: Legacy laser turrets changed to proper green variant (TurretAlien)
Added new turret color and projectile variants for NPC factions diversification.
Added Posters now available at the GIN Store (Available at each GIN console in trading stations and alike)

Story/Missions
https://empyriononline.com/threads/version-1-5-reworked-story-missions.97979/

Story: Updated Tales of the Past (new tasks/locations/dialogues)
Story: Updated Crashed Birds (formerly Human Remains) with new story elements, directions and tasks
Story: Updated Totally Overpowered (changed mission start)
Story: Updated A Glacial Grave (formerly Offworld Grave) with certain details and bugfixes
Story: Updated Ancient Revelations (added proper guiding to mission; updated POI to make it easier to navigate; nerved the enemy count a bit)
Story: Updated Uncertain Outcomes (smaller task flow changes)
Story missions are now spread over the starter system.
Story: Updated story chapters 1-6 PDA (F1) detail info with info on how to proceed (clarified/updated info given)
Changed: Sigma Fulcrum approach dialogue now points towards speaking to traders instead of barkeepers (only speaking to traders will advance the search for Yarod)
Sigma Fulcrum (mission) station is now civilian and all NPC with a gun will now shoot at you (easier to identify the threats + accidentally shooting other NPC does not lead to the station turning against you anymore)
Sigma Fulcrum (station) now has a GIN console. Being neutral ground there is now a way to turn in credibility seals at any time at the SF station.
Updated Story POI: Ilmarinen, Sigma Fulcrum (thx to ravien & escarli)
Updated: Updated Story POI on Arid and Snow starter. PLEASE retest story chapter 1+2 on those starters (Robinson Protocol will not work there)

POI’s
Added Farr: Temple Prime and Farr Crash Site to Farr Homeworld (unique POIs; thx to spanj & Co)
Added Satellites: Deep Space Telescope, NavSat17 (thx to don2k7, -AKEVA-BANSHEE-)
Added UCH Trading Station , Protea Station (thx to don2k7, -AKEVA-BANSHEE-)
Added new Tribal Defense Tower for Talon (thx to vermillion; added around Tribal Ziggurat)
Added Colonist OPV ‘[JLN] MAC Cargo’ (thx to RtBucco)
Updated: Tribal Ziggurat (Talon), Xenu Spaceports (Starter and normal version), Theta Labs (adjusted starter version); thx to vermillion
Added: Colonist Trading Station (thx to JupiterVesselCorp)
Updated: Abandoned Bunker (vermillion), FarrHQ (spanj)
Updated Solar Plant (Pirates; thx to suluscacor)
Added: Com, Exploration & Spy Satellites (Mechastophiles/Germanicus/Arthmoor)
Added Colonists: Legionaire (RtBucco), Polar Outpost & Procyon Lab (-AKEVA-BANSHEE-)
Added UCH: Trading station (-AKEVA-BANSHEE-)
Added Pirates: Satellite Uplink stations & Water Purification Plant (oldladysheck; updated by sulusdacor)
Change: Trading Stations (planet and space) are set to regenerate (for MP; no effect in SP default)
Added: TESCH Tracker (OPV) and Pentaxid Defense (BAO) ; thx to Escarli
Added Tugboats to Junkard AsteroidFields (thx to Robot Shark & others)
Added more OPV & POIs to Brotherhood of Farr + some updates (thx to spanj & others)
Added Tresari orbital defense and Skaar ground defense (both Warlord faction; thx to Escarli)
Updated Abandoned Dojo (thx to vermillion), Croesus HQ (thx to Kaeser & ravien)
Added: Brotherhood of Farr > Drone Base, Castle of Farr, updated Bank of Farr; thx to Don2k7, Semp_, goldwingknight)
Added: Pirates > Orbital Bar & Base Type 101 (thx to sulusdacor)
Added: Various com/mil/science satellites (thx to DarkestWarrior, Don2k7, stubert812)
Added: UCH > Jensons Hope (thx to -AKEVA-BANSHEE-)
Added Warlord OPV: Hoplite, Kasagi, Tianlong
Added Abyssal POI: Resource Nexus, Floating Defense T3
Added Pirates POI: Hyper City, Solar Plant
Added Tesch OPV/POI: Defense T1, Utility S6
Thanks to contributors: HeckenDiver, 鯨鯨鯨, styLmntz, TiwBras, Fractalite, sulusdacor, Escarli
Added: SandCrawler base (Pirates), thx to theScriptHD
Added: Magpie (OPVWarlord > Helios Foundation [HF]), thx to Kithid (modified by Escarli)
Added TESCH faction OPVs: Formatter (Battleship) and Resetter (Dreadnought), thx to Escarli
Added: OPV Rutile (Warlord faction) thx to Finsterwolf, modified by Escarli
Added: OPV Advanced Vector (Tesch faction) thx to Escarli
Updated/added: Epsilon Hangar, Serdu Defense I-III (thx to vermillion)
Updated: Kriel Subjugator (thx to Siege Inc.)
Added/updated Legacy OPVS: Decimator, Devastator, Eradicator (thx to vermillion)
Added new TESCH OPV: Spike (thx to Escarli)
Added new Warlord OPV: Eternal Torment (Tresari faction; thx to Escarli)
Added: AbandonedDojo (BA)
Added: Kriel Nexus (BAO)
Added: New set of Epsilon T0 POIs (BA)
Added OPVs: Val’ruun Courser (Pirates), Skaar-Scimitar (Warlord), Skaar-Makar (Warlord), Outrunner (Warlord; original creator: Vreenak), Valiant (Warlord; original creator: Dadrick), Dreadmaw (Pirates; original creator: Triconflict)
Updated Small Settlement (Talon) with new Player POI Spawner
Thx to all creators & contributors: filbertfarmer, theScriptHD, Fractalite, Escarli, sulusdacor
Updated: POI group updates on Test Scenario.
Updated Warlord, Tesch and Pirate faction OPVs
Fixed several Pirate OPVs (thx to sulusdacor)
Fixes on BP prefabs DD Lokrum and Velebit Luxuries bases
Upd: Removed Abyssal Small Science vessel from spawngroups for now.
Added: GAL subfaction OPVs and BAOs (Warlord; thx to sulusdacor)
Added: Eagle Claw Outpost ( space dock, Warlord, Thx to Tim88 & Escarli)
Added: Tresari orbital defense (thx to Escarli)
Added: ARC Splinter & Planetary defense towers ( Warlord, thx to HeckenDiver)
Added Stock Blueprint: T2 Rocket Tank (L10) (Thx to sulusdacor)
Updated: Quin Merac and Deadmaw (Pirates OPV, thx to suluscador & ravien_ff)
Updated: Xenu Fortress P1 now has signal logic for destroying the admin core (thx to Escarli)
Updated: Kriel Subjugator OPV (thx to Escarli)
Updated Stock Blueprints: Blue Dart, HV Tier 1a, HV Tier 6c, KVE Aetheria LTS, Polaris Scout, SV Tier 3a, SV Tier 5 (thx to sulusdacor)

Models & Devices
https://empyriononline.com/threads/version-1-5-new-models-blocks-devices-posters.97982/
Added separate glass material copies for use with heavy windows – assigned them to the heavy windows. Changed the Inv/inside window tint opacity to make sure it’s more transparent.- Added: Talon charged laser crossbow
Added Non-device Player Spawner for BA-POIs (has no model so it can be fit wherever you want; Preview mode like for NPC Spawner)
Added: Heavy Windows (patterned); No preview-icons yet. PLEASE TEST for symmetry, painting etc.
Added: Toilet (modern) available from deco furnishings group (no preview icon yet)
Shield can now be active again when warping
Changed: reduced range of handheld detector to 650m/1250m (planet/space)

Invader vs Defender update
https://empyriononline.com/threads/version-1-5-invader-vs-defender.97985
Merged Dialogues.ecf & Dialogues.csv with Default SinglePlayer
Merged TokenConfig.ecf with Default SinglePlayer
Merged TraderNPCConfig.ecf with Default SinglePlayer
Add RepMatrix to DefRepuration.ecf
Removed Default PDA Pictures as they are read from Default Content Directory
Set Sun to SunRandom in Sectors.yaml
Update PDA > Add new Empyrionpedia Entries about the Game
Updated Many Space Playfields to new AI Vessel & Drone Config
Reworked BlackHole from FixedGen to RandomGen
Added ErestrumResource to Terrain.ecf on Alpol
Reworked Alpol from FixedGeneration to RandomGenenration
Reworked AtlonSector from FixedGen to RandomGen
Removed GrassGreen02D from Playfields due to Grass v2
Add Containers.ecf
Add CredibilitySeals as very Low Drop to some NPCs due to not haveing Default SinglePlayer Missions

Dialogues
SinglePlayer mode: protect player while a dialog window is open by deactivating/pausing the following game mechanics:
player status drop (food, health, etc.)
environmental hazards (effect of temperature, radiation)
timed affliction (buff) progress
AI (NPCs/creatures/turrets don’t attack)
Added: BlocksConfig/Dialogues documentation about using Skills in dialogues and in conjunction with modifying available block/device parameters
Added: BlocksConfig parameters > Added info about ‘ExecuteOnActivate: YourDialogState’ and ‘ExecuteOnCollide: YourDialogState’ to head area of blocksconfig.ecf
Added: Dialogue function > Added info about new function ‘CallLater(Seconds,FunctionName)’ to head area of dialogues-config-and-examples.txt
Dialogue System: Added ‘OpenDevice’ to easily access the device whose window is currently open
Dialogue System: Added IModApi’s IApplication, use Application.xyz to use its functionality

Console & Configs
Add property ‘RepairToTemplate’ to BlocksConfig.ecf to allow excluding (rare or special) blocks from repairing to template to avoid exploits.
Updated StatusEffects.ecf with new parameter ‘NextIsWorse’ for status effects that get worse (indicate a direction)
Added file name to error message if space dynamic yaml has syntax errors.
Console command ‘destroy’: added ‘-dead’ as 2nd parameter to show death model, if not specified the entity will get removed immediately
Added possibility to load a playfield from a scenario using console command “lpf -scenario ””.
Updated BlocksConfig.ecf and ItemsConfig.ecf inline docu about new parameter ‘ShieldMultiplier’ and weapons damage in general
Added server-side anti-cheat feature “short session monitoring” – this is configurable in dedicated.yaml under “ServerConfig:

ShortSessionMinutes: 0 #how many minutes of a client play session are regarded as “short session” (0 = disable short session feature completely)

ShortSessionCountToLog: 0 #after how many consecutive short sessions write a warning line in server log (0 = disable log feature)

ShortSessionCountToBan: 0 #after how many consecutive short sessions ban the player (0 = disable ban feature)

Solar System and Playfields
Playfield.yaml: added property AllowSavingBlueprints (default True) to disallow saving of BPs in playfields (f.e. in PvP playfields)
SolarSystemGen: added possibility to have solar systems with two stars (2nd star only decoration) by specifying a “CompanionStarClass” (f.e. CompanionStarClass: M) in GalaxyConfig.ecf
Solar System Generation Space: added possibility to specify a GroupName for space_dynamic.yaml POIs (instead of only a POI list); if a GroupName is specified and no DisplayName then the DisplayName is taken from the blueprint’s DisplayName
Added entity ‘Generic’ to allow specifying decoration entities, f.e. gas clouds in space playfields (also for modders, will post information how to use it soon on the forums)
Added ShowInDistance and LOD0Distance to playfield yaml and dynamic space yaml to allow drawing decoration entities in the distance as well (more information will come soon)
Updated +ExampleSpace with new setting for AI space vessels avoiding area configuration.
Planets without atmosphere now use the same sun color as its orbit (only if OrbitUsesLightColor is NOT set) to make orbit/planet transition closer
Planet outside view: improvements for sharper visuals (f.e. on moons)
Grass: if YScale is specified, the XZScale now uses the exact same scaling
Set splat map stamps in tga format to not compressed as the alternative tga loader wants it that way
Added PfServerWeight to space_dynamic.yaml to be copied over to playfield.yaml

Modding
Added IModAPI.IApplication.GetBlockAndItemMapping() – returns a dict with name to id mapping (especially important for the dynamically assigned block ids)- XRefActivate now supports negative logic for enabling a GameObject if device gets disabled

Misc
Added: Example files on how to use SolarSystemConfig_Defines (check folder …ContentRandomPresets )
Small optimization for the wipeinfo file: now the entities are read only if a wipeinfo file is present
Added better error message when there is an entity named wrong in EGroupsConfig.ecf
PDA – for mission creators: when in Logistics window the fuel or O2 tank is opened in the right grid the PDA can check for WindowOpened, use name as in Logistics window’s dropdown (e.g. “[Fuel]”)
Added ‘DropOnDeath’ property to BlocksConfig.ecf, ItemsConfig.ecf and TokenConfig.ecf. If set to ‘False’ then this item is not dropped on player death. Use for important story items that players shall not lose on death. Default is set to ‘True’.
Added new loading screenshots (removed old ones) + added new loading screenshot texts
Added: new model for Color Texture Tool
Updated: Loading screen descriptions
Dialogue System: Added ‘OpenDevicePos’ to get the block position (inside the structure) of the device whose window is currently open
Updated Stock Blueprints: Blue Dart, HV Tier 1a, HV Tier 6c, KVE Aetheria LTS, Polaris Scout, SV Tier 3a, SV Tier 5 (thx to sulusdacor)
Changed: SV Prefab T5c renamed Manta Dropship
Changed: SV Prefab T6 renamed to Revolution Overture One
Changed: HV Tier 3 renamed to Walker
Changed: HV Prefab T1a renamed to Blue Mist
Changed: HV Prefab 6 renamed to Boxer Tank
Changed: HV Prefab 6b renamed to UCH Sentinel
Changed: HV Prefab 6c renamed to Desert Cat
Changed: (Crashed Birds) reduced detection trigger distance for commander Carver to not get triggered too early (and the marker vanishing)
Changed: (Crashed Birds) reduced detection trigger distance for commander Carver to not get triggered too early (and the marker vanishing)
Updated: Added info about new parameter ‘DropOnDeath’ to BlocksConfig, ItemsConfig and TokenConfig
Changed: Removed Minigun/Rocket drones and Raptors from standalone Tutorial scenario
Changed: Sanctuary (Starter Planet) > swapped TraderPaxPurgatory to Bertrams (+Flamethrower fuel)
Changed: Trading station (Starter System), Inferno Club & TOP Distillery changed to Colonists faction.
Changed: Escape alternatives in UCH Heidelberg updated
DialogueSystem: added workaround for strange compiler errors in some use cases

Fixes
Exception when using projectiles loaded from an asset bundle, returning to main menu and resuming the game
Small fix to thruster particles so that particles do not stop from time to time without reason
Mounted weapons exploit
Fix for resource asteroids being transparent
Fixed: Credibility missions could not be completed, although destroyed cores were counted.
Fixed: Blocksmap.dat was not written in MP games, leading to problems if the order for blocks that have no id in the BlocksConfig.ecf changes
Possible fix for “temp allocator” warning message
Fix for harvesting is not putting items directly into inventory
Fixed: Ambassador Hyzanis vessel did not spawn in asteroid field
Fix for being able to use ‘Proximity Log’ button in registry although it was not allowed
SSG: fixed CoQ when the new resources (aluminium, ice, platin) were used
Truss blocks have no shadows
Fix for modded crosshairs bundle not getting loaded if vanilla game was loaded before
Driller: fixed problem that items got dropped twice when using the “retrieve blocks mode”
Fixed Sigma Fulcrum: Hostile Salurian troops now are using warlord faction instead of alien.
Console cmd lpf: small fix when used ingame
Items crafted in the survival constructor don’t get stacked in the output cells
Fixed: issues with dialogues for GER loca.
Fixed Sigma Fulcrum: Hostile Salurian troops now are using warlord faction instead of alien.
Fixed issues of dialogues in GERMAN loca sometimes leading to a CoQ/Exception
Fixed: Thruster M (T2) only had 100 HP
Fixed: issues in dialogues config and csv leading to CoQ
Fixed: TSO_Variant2 had alien spawns (now “same as base”)
Potential fix for modding API Event_Player_Info not sending ping information (please give feedback if it works)
Fixed “Explosive devices” not giving damage to shields

EAH
https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full

常见游戏安装错误解决方法:
1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文
3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。
CODEX/PLAZA镜像版游戏怎么安装?镜像游戏怎么改中文?https://www.jiligamefun.com/310833.html
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