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《迷走深空:碎舰师 Hardspace: Shipbreaker》中文版测试版百度云迅雷下载v0.5.0

叽哩叽哩单机游戏 AL6

游戏介绍:

《迷走深空:碎舰师 Hardspace: Shipbreaker》是一款科幻模拟沙盒游戏,利用最先进的废物回收科技切割太空船,回收高价值材料。升级装备,接取更加有利可图的合同,偿还您对LYNX…游戏里有多个难度,没有时间限制、没有氧气限制、没有死亡次数限制等等。我们最主要的玩法就是,每天选择一个要切割的飞船,然后根据飞船的构架来进行对应的切割。当然切割也是有方法的,连接点现需要气化,对应的大块钢板需要分割,然后再对应的用枪来进行吸收、关联,丢到冶炼炉或者回收站等地方。我们完成的任务的方式也就是切割、回收后得到的分数。然后根据你回收的数量获得对应的金钱与经验,是一个十分重复劳动的工作。喜欢的话赶快来叽哩叽哩下载吧!

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游戏特色:

在您的整个职业生涯中,您将享有特权,可以通过购买回收许可,回收更大、更有价值的飞船,以此偿还您拖欠我司的债务。切碎飞船,尽可能多捞一点本儿回来吧!
我们将向您提供最先进的LYNX科技。用您的切割工具打开一个入口,回收有价值的材料与配件,或是在思考宇宙之寂寥的同时,从各个角度把废金属切成一百万块……无限可能,任由您随意发挥!但请您小心——死亡的代价极其昂贵。
我们强烈建议您升级自己的工具、头盔与太空服,接取那些利润更高的合同——您只需要考虑怎样才能负担的起就行!
截止今日,您所欠债务总额为:
999,999,999 信用
祝您工作顺利,万事如意!
领略太空碎舰师的日常蓝领生活
在次世代模拟物理引擎下,体验随性切割、破坏的快感
升级工具,解锁技能,获取难度更高的合同

最低配置:
需要 64 位处理器和操作系统
操作系统: Windows 7/8/10 (64-bit)
处理器: Intel i5-6600K / AMD Ryzen 3 1300X
内存: 8 GB RAM
显卡: 4 GB VRAM, GeForce GTX 770 / Radeon R9 380
附注事项: 30 FPS in 1920×1080. The game is an Early Access game, and minimum specifications may change during development. The game currently supports 1920×1080 monitor resolution. More resolutions will be supported at a later stage.
推荐配置:
需要 64 位处理器和操作系统
操作系统: Windows 7/8/10 (64-bit)
处理器: Intel i7-8700 / AMD Ryzen 5 2600
内存: 16 GB RAM
显卡: 6 GB VRAM, GeForce GTX 980 Ti / Radeon RX Vega 56
附注事项: 60 FPS in 1920×1080. The game is an Early Access game, and recommended specifications may change during development. The game currently supports 1920×1080 monitor resolution. More resolutions will be supported at a later stage.
游戏视频:

游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/1161580/_/

发行日期:2020年6月16日

重大更新 已发布 6月24日周四 0.5.0 Update – The Pretty Rad Update

Hello Cutters!

Our 0.5.0 update is now live!

Here’s everything you can expect from this Pretty Rad Update.
New Element: Radiation
HAB Screen Updates
Weekly Race Updates
Sticker Collection V2
Javelin Updates

 

New Element: Radiation

This update introduces a new element into the mix of hazards players can encounter in the salvage yard: Radiation. We’ve planned on including radiation for a long time now, as an appropriate staple of any good space game. Players can encounter Radiation Filters in ships with Hazard Level 6 and above, starting at Certification Rank 9.

Radiation Filters appear in wall-sized Containment Units, and can be extracted from the ship’s interior or the crawl space. Filters are extremely fragile; even small bumps and damage can cause them to drop a cloud of Radioactive Particulate, which damages organic matter and electronics upon contact. If a cloud comes into contact with fire or heat (such as, say, the beam of your cutter) it will agitate the particulate cloud, making it more dangerous for a short period of time. The clouds expand slowly over time, meaning they are best dealt with early. They can be neutralized with coolant (though chucking a coolant tank at one can be a dangerous maneuver itself), otherwise they dissipate naturally over a very long period of time.

Our goal with this element was to create spatial challenges through it’s placement, and to have players think on their feet and adjust their path through a ship depending on changing circumstances. We also wanted to create an element that did not have a binary state of catastrophic failure or perfect salvage, and provide more of an escalation of danger.

Rad!

HAB Screen Updates
As a follow-up from the previous update which saw an overhaul of the entire HUD screen for the game, 0.5.0 now continues this work with an overhaul of the HAB screens. A lot of the UI overhauls play into other features we are working on at the moment for future updates, so we aim to unify the style of the UI across the board and improve usability flows, especially for screens with a lot of information. We’re also preparing these screens for integration into the 3D HAB scene in a future update.

Pretty!

Weekly R.A.C.E Update
We are interested in trying out a new cadence for the Weekly R.A.C.E by renaming it to Cutter’s Challenge and making it a daily race instead. This is an experimental change and we’d like to hear feedback from the racer community about this cadence!

Rad!

Sticker Collection V2
The 0.5.0 update comes with a small update to our sticker collection, introducing Sticker Collection v2! Most Stickers now have a Holographic variant that can be unlocked by collecting a certain amount of a regular sticker and then upgrading it to the Holographic version.

Pretty AND Rad!

Javelin Improvements
With our changes to the flow of the campaign and the progression system, we are closely listening to player feedback. Aside from tweaking the pace of tool updates and speed of progression as part of the Early Access process, we are looking to give all of our existing ship classes a pass as well. In the previous update we made a ton of gameplay improvements to the Mackerel ships, and in this update we started improvements on the Javelins.

Our goal was to include a lot of quality of life improvements on salvaging of a Javelin, making them easier to understand in the earlier stages of the game and reserving complexity for the higher hazard levels. We mainly made changes to the way earlier Javelin Rings are salvaged to provide a smoother transition from Mackerel ships into larger ships. We have removed some cut points we have deemed unnecessary, simplified and clarified the way the rings and interior is meant to be approached, and reduced the amount of cargo crates that can spawn on the outside of Javelins.

Rad(ial!)

As always, we also addressed some smaller bugs and quality of life concerns with the game and progression flow, as well as working on crashes and performance improvements.

One major fix: The game should no longer crash when throwing large, complex salvage into the furnace!

Please continue to share your thoughts and feelings on the update with us, your feedback is invaluable to our work. The best place to engage with us is through our Discord, but we also read Steam forums and reviews.

Have fun out there, and we’ll see you in the yard!

The Shipbreaker Dev Team

Full Patch Notes
???? denotes changes or fixes based on Community Feedback & Participation

Changes and Updates
New Element: Radiation
A new element that can spawn as part of the crawlspace in all ships Hazard Level 6 or higher
Players can encounter radiation once they’ve reached rank 9 in the campaign
Radiation filters, when bumped or damaged, drop radiate particulate clouds that damage the player and electronics upon contact
Radiation is agitated upon contact with fire elements
Radiation clouds can be neutralized by using cryogenic elements

HAB UI Refresh
Full visual overhaul of the HAB UI to match the HUD overhaul stylistically
???? Additional information and functionality on the new and improved Certification screen
New Sticker flow to support easier placement and upgrading of stickers
New Data Miner look and audio design

???? Weekly R.A.C.E now “Cutter’s Challenge”
Weekly R.A.C.E has been renamed to Cutter’s Challenge
Players can now engage in racing on a daily new ship instead of a weekly one
We are interested in player feedback for this change

Sticker Collection V2
Stickers can now have a shiny version for extra-eager Cutters
Stickers can now be upgraded to shiny versions if players collect enough of one sticker

Javelin Improvements
Javelin rings on lower difficulties are now salvaged more easily
Overall reduced number of cutpoints on Javelins
Included a new cuttable wall element to make salvaging interiors more intuitive
???? Simplified the way Javelin cockpits are salvaged and removed hidden cut points
???? Aerobridge is now more intuitive to salvage
ECU wall is now a furnace salvageable
Cockpit frame is now also furnace salvage to avoid mixing salvage materials
Reduced mass and number of cargo containers
Bulkhead is now furnace salvageable
Connector scaffolding chassis was simplified to make cutting it out more intuitive
Several smaller quality of life improvements

Continued improvements to performance and crashes

Bug Fixes
Fixed a crash when throwing large and complex structures into the furnace
Fixed a bug that could cause whole objects structures to disintegrate/disappear when salvaging it
Fixed the post mission ship grade unlock for reaching rank 5 to show the correct unlocks
Class 1 Reactor plates are now joining correctly to the walls on Mackerels again
Fixed the Weekly R.A.C.E. shift time on large Javelins to show the intended 45m
Fixed a bug that caused Power Cells to spawn disconnected from electrical wires
Fixed a bug where Heavy Cargo Geckos can spawn with a disconnected ECU coolant pipe
Corrected Certification Ship Class unlocks, which were offset by one
Fixed an issue where seats could spawn with detachable parts
Fixed a bug where lights were spawning double in the back section of Javelins
Repair Kit Widgets now appear on the upgrade screen again
Fixed an issue where the HUD reticle and carats appear during the Shift Performance screen
Fixed a faulty screen transition from the HAB to continuing a ship
Fixed a crash error when attempting to play 2nd shift in career mode
Fixed an issue where only the cutter appears in the equipment screen, blocking access to the tether tutorial
Fixed a localization bug that caused cut points to be displayed in Localization IDs
Fixed a bug where players could try to leave the tutorial through the Master Jack before the end
Fixed an issue in the tutorial where the large aluminium chunks is cut and separate into more pieces than intended
Fixed a bug where players could not continue a shift after dismissing new HAB greeting pop-ups

常见游戏安装错误解决方法:
1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文
3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。
CODEX/PLAZA镜像版游戏怎么安装?镜像游戏怎么改中文?https://www.jiligamefun.com/310833.html
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